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This thing’s been sitting in my drafts for a couple of weeks, hoping for some blast of insight that would turn this post into a serious analysis revealing some essential kernel of the gaming experience. With Jimmy Fallon as our proxy noob. But who the hell’s got the time to wait for me to roll the critical hit?

So watch as Jimmy Fallon learns a bit about WoW from Felicia Day, who you know from the breakout online gamer sitcom about online-gamer comedy, The Guild. (And some Whedon musical thing.)

There are a few telling moments in there about the veteran and noob perspectives. (I’ll ago ahead and call it the noob perspective, even though I think that’s not quite right—I hold onto some of that noobish wonder as long as I can.) Look at where Jimmy’s ideas of fantasy and immersion split from WoW-vet Felicia’s.

When Felicia tells Jimmy that it’s a fantasy world where he can be anything he wants, Jimmy’s reaction is, “I don’t want to trick people.”

He tells her that his first character had a great name — Davarnon — which is presumably great because it’s got the sound of elegant gibberish we look for in heroic fantasy. When Felicia hears it, she makes a face. She suggests Jimmy name his character after a snack he likes, and his instinct is still to translate it into something with a fantasy flavor. (Or fantasy fruit-chew flavor.)

Jimmy’s the hopeful noob roleplayer hoping to explore a heroic fantasy realm. Felicia’s the nonchalant veteran gamer focused on practicality. Jimmy’s interested in the way his character looks, Felicia looks at what he wants his character to do. For him, a great name is vaguely foreign and faux-historical. For her the disguises, murder, and snack-food names are just the lay of the land.

“There’s a lot of teabagging,” she says.