You’ve noticed, perhaps, that Will and I have been doing more blogging at Gameplaywright over the past few weeks. We’ve made a conscious choice not only to post new material more frequently, but also to include more short posts that link to and grow from interesting and timely material elsewhere on the web.
We’re also now [...]
Geek Dad just spotlighted a lovely looking new game, Iconica, over on their blog. The game could be great — I have no idea. What strikes me about it, what has captured my imagination, is its venue. Iconica is for sale on Etsy. I like Etsy — it’s what my wife uses to sell her [...]
Matt Forbeck mentioned Evoke in a comment on my previous post about didacticism, and it occurred to me that we haven’t really talked about it on the site, yet. Aside from the actual website for the game — www.UrgentEvoke.com — most of my opinion on it was formed by an interview with designer Jane McGonical [...]
Did you see this article in the New Yorker about Random House’s video-game division?
Though I’ve long complained that my generation has failed some enormous life test by not leaving behind its video games in childhood, that’s always been the nervous argument of a crank. Instead of squeezing out other art forms (like books) video games [...]
Here’s something I wrote about games as art, eons ago, when somebody on the Internet made me all mad. Someday I may finish it, and update its bunch of busted links, but for now I offer it up in rough form, in honor of the Art History of Games (#AHoG), happening this week here in [...]
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