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	<title>Comments on: Dragon Age: An Interview with Chris Pramas</title>
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	<description>games, stories // digital, analog, everything</description>
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		<title>By: Kenneth Trowbridge</title>
		<link>http://gameplaywright.net/?p=674&#038;cpage=1#comment-16265</link>
		<dc:creator>Kenneth Trowbridge</dc:creator>
		<pubDate>Mon, 14 Dec 2009 17:25:03 +0000</pubDate>
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		<description>can we expect to explore Oralis,Nevarra,Free Marches,Antivateviner imperium,Anderfels,Seheron,Rivain and, Par Vollen?

Ferelden and its Dlc&#039;s are very much loved although will the Developers expand apon this epic prolouge in wich ferelden has given gammers.


please say yes - i&#039;m hooked :)</description>
		<content:encoded><![CDATA[<p>can we expect to explore Oralis,Nevarra,Free Marches,Antivateviner imperium,Anderfels,Seheron,Rivain and, Par Vollen?</p>
<p>Ferelden and its Dlc&#8217;s are very much loved although will the Developers expand apon this epic prolouge in wich ferelden has given gammers.</p>
<p>please say yes &#8211; i&#8217;m hooked <img src='http://gameplaywright.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Will Hindmarch</title>
		<link>http://gameplaywright.net/?p=674&#038;cpage=1#comment-11122</link>
		<dc:creator>Will Hindmarch</dc:creator>
		<pubDate>Sat, 04 Jul 2009 19:23:54 +0000</pubDate>
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		<description>Great question, Adam. I&#039;d be more prone to ask it as we get closer to release (we started this interview right after the pen-and-paper RPG was announced), and will ask if I get the chance. I&#039;m interested in the product&#039;s development, in addition to the game&#039;s, but find that prior to release it&#039;s easier to talk about the product. When the game&#039;s released — and thereby actually becomes a game, if you will — I&#039;ll address that aspect.</description>
		<content:encoded><![CDATA[<p>Great question, Adam. I&#8217;d be more prone to ask it as we get closer to release (we started this interview right after the pen-and-paper RPG was announced), and will ask if I get the chance. I&#8217;m interested in the product&#8217;s development, in addition to the game&#8217;s, but find that prior to release it&#8217;s easier to talk about the product. When the game&#8217;s released — and thereby actually becomes a game, if you will — I&#8217;ll address that aspect.</p>
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		<title>By: Adam Drew</title>
		<link>http://gameplaywright.net/?p=674&#038;cpage=1#comment-11036</link>
		<dc:creator>Adam Drew</dc:creator>
		<pubDate>Thu, 02 Jul 2009 17:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://gameplaywright.net/?p=674#comment-11036</guid>
		<description>The question I would most like to know the answer to is &quot;What mechanics or tools does &lt;i&gt;Dragon Age&lt;/i&gt; tabletop bring to the game that makes it a DA game and not just another fantasy RPG?&quot;

I am curious about DA, as I know a few people who work at BioWare (one of them playtesting the videogame version) and they are tabletop RPGers as well, and so I&#039;ve been in the loop on this for a while. DA the videogame clearly will have tools and style that make it stand out; but will DA tabletop have any, or will it be another fantasy heartbreaker with a fancy licence?</description>
		<content:encoded><![CDATA[<p>The question I would most like to know the answer to is &#8220;What mechanics or tools does <i>Dragon Age</i> tabletop bring to the game that makes it a DA game and not just another fantasy RPG?&#8221;</p>
<p>I am curious about DA, as I know a few people who work at BioWare (one of them playtesting the videogame version) and they are tabletop RPGers as well, and so I&#8217;ve been in the loop on this for a while. DA the videogame clearly will have tools and style that make it stand out; but will DA tabletop have any, or will it be another fantasy heartbreaker with a fancy licence?</p>
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