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Rewarding History

07.16.10 | by Will Hindmarch | 8 Comments

Another week, another question from my tumblelog that I think is best served by hearing multiple voices sound off on the subject. I could sound off on this alone, but I know some of you have approaches that I haven’t thought of, so let’s hear them. This time, it’s a question of GM style and tactics, applicable to a wide variety of games:

How do you reward character development or revealing character history in a game?

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