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PAX East obliterated Jared Sorensen’s voice but he still had an event left to run. Players were counting on him. The convention schedule had the game session locked in. Sorensen, his voice already spent on conversations and events in the noisy convention venues, seemed fucked. But Jared Sorensen didn’t quit.

Sorensen was on the hook to run one of his new Parsely games on Sunday afternoon. Parsely games, if you don’t know, evoke classic text adventures through live, face-to-face play. One or more players (sometimes many more than one) issue commands to a person who parses (get it?) the players’ instructions in the fashion of an old text adventure, thereby navigating intriguing, frightening, exciting adventure environments like in days of yore. The players take on the role of explorers and collectors and the parser takes on the role of computer emulator, taking in the player inputs and doling out brief descriptions of the environment and the action.

“You’re in a dank cellar. The water here is ankle-deep. You smell gasoline,” the parser might say, then: “Exits are North, East, West.”

“Go East,” says a player on her turn.

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Think You Think: Audio from GenCon

Friend of Gameplaywright Jason Pitre recorded our GenCon roundtable “Things You Think About Games,” and has posted it online at his website. Check out his other recordings from the convention as well.

One Cool Thing I Saw After Gen Con 2011

We’re back from Gen Con. Until I (Will) get caught up on email on deliverables, I’ll just leave this here for you to see, if you haven’t seen it already. The exclamation point at the end of any convention is, of late, Jason Morningstar’s “One Cool Thing” video project.

Here’s the newest video in the series: One Cool Thing I Saw At Gen Con 2011.

What was one cool thing that you saw at (or from!) Gen Con, even if you saw it via blog, Twitter, or podcast because you couldn’t make it out to Indy this year?

Gameplaywright at GenCon

We hope you’ll join us for two Gameplaywright events at GenCon this week:

Robin Laws will be talking about Hamlet’s Hit Points, presenting the system of analysis behind his ENnie-nominated book and taking questions about its theory and application. (Friday, 10:00 am, Marriott Santa Fe)

What do Dr. No, Casablanca, and Shakespeare have to teach us about making the stories in our RPGs awesome? Roleplaying design authority and virtuoso Robin D. Laws (Gumshoe, Feng Shui) has written all about it in Gameplaywright book Hamlet’s Hit Points. In this seminar, he presents the nuts and bolts of his approach for analyzing stories in order to improve your RPG narrative. Bring your questions!

Will and I will be hosting Things You Think About Games, a laid-back thinking gamer’s roundtable. (Thursday, 10:00 am, Marriott Indiana Ballroom F)

The Gameplaywright book Things We Think About Games makes more than 100 assertions about games from the obvious-but-overlooked (‘In an RPG, all the characters are wearing pants’) to the deeply zen (‘Be aware that the other players are not necessarily playing for the same reasons you are’). Bring your own cunning, brilliant, or mad assertions to discuss and defend at this thinking gamer’s roundtable, back for its second year.

Will @ Gen Con 2011

I’m sure you’ve been waiting with breath all bated for this. It’s my Gen Con Indy schedule for 2011. If you’re looking for me at Gen Con this year, you’ll find me at the following places (and at sundry other places in the gaps within this schedule).

You’ll notice that I don’t have a lot of open room to get in pick-up games. Origins was my game-playing convention this summer (to which PAX may be a sequel). Gen Con is my convention for talking about games, arranging for future business, meeting new people, and talking more about games. Also, I’ll be talking about games. And writing. And games.

If you see me at Gen Con, please do introduce yourself. As you can see, I won’t have a ton of free time, but meeting new people is one of my missions at Gen Con—it’s a convention priority right behind Don’t make too much of an ass of myself and Apologize for making an ass of myself.

If we’ve met in past years and I don’t remember your name or your face, I apologize in advance. Past Gens Con are blurs in a lot of ways. It’s likely that, even if I’ve misplaced your name, I was glad to meet you and will be glad to meet you again.

I’m a Guest of Honor at the convention this year (I’m crazy flattered by that), so that takes up some of my bandwidth at the show. I’m also devoting all the spare daytime hours I can manage to helping the awesome folks behind Games on Demand run great games and find new players for those great games. Games on Demand is a wonderful thing, made possible by ernest and lovely souls. I’ll just be standing near them while they do it.

If you’ve got my cell number, please status me on happenings at the convention with text messages rather than calling. I don’t answer the phone if I’m in the midst of another conversation, but I do check texts. I’m really looking forward to seeing so many delightful people this year, but a lot of those happy meetings only happen through the magic of text-orienteering.

Tell me what you’re playing, what you’re buying, and what you would be buying if it only it existed. I’ve got a modest game budget set aside for new and unexpected things this year and I’ll be counting on you to tell me what’s great on the exhibitor floor. Otherwise I’ll just be buying new cubes of six-siders, The One Ring, pipe tobacco, and loads of stuff from Pelgrane Press and the IPR booth.

If I miss you, have a safe and happy convention, travel well, and treat each other with grace and generosity.

Click on for my schedule. (Update: This is my public schedule. It does not contain certain key meetings and other locked-in events. Don’t be alarmed if our dinner, etc., is not on here.)

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