What Not To Do

Posted by on Sep 16, 2013 in Design, Writing | 7 Comments

At a GenCon auction ten or twelve years ago, someone suggested to me that the greatest tragedy that can befall a wargame is to be auctioned in a state where the shrinkwrap has been removed but the counters remain unpunched. Someone wanted to love this game but never began preparing to actually play. The game […]

Survival Heroism

Posted by on Mar 28, 2013 in Design, Horror, Video Games, Writing | One Comment

In the new Tomb Raider, Lara Croft’s journey from survivor to action star to heroine (or antiheroine, but we’ll get to that) takes her through horrors visceral and terrestrial, mundane and extraordinary. But her grim and grueling adventure isn’t quite or only survival horror. At the end of her ordeal—the end of her transformation—she is […]

Conversations That Count

Posted by on Mar 21, 2013 in Design, Musing, Video Games, Writing | One Comment

In a post sketching out an Indiana Jones game I’d like to play, I mentioned that I’d like to see it incorporate “conversations that count.” This isn’t an innovative idea, I know, except maybe for the implication that it fits into the kind of game we’d want from Indiana Jones or Lara Croft or Nathan […]

Indiana Jones and the Game of Destiny

Posted by on Mar 20, 2013 in Design, Movies, Musing, Video Games, Writing | 6 Comments

The idea is not to recreate the forward momentum of an Indiana Jones movie, because the movies do that already, but to create a uniquely interactive experience that draws on cinematic techniques and ludic mechanisms in equal measure.

What I Want in the Next Tomb Raider

Posted by on Mar 19, 2013 in Design, Musing, Video Games | 3 Comments

More than anything, the new Tomb Raider game makes me enthusiastic for another game in the series that takes the best from this new vision and jettisons the game’s meanest elements. The result might be a step back toward the franchise’s earlier swagger combined with the scale, detail, and humanity of this year’s installment. Call […]