I love the question, “What is a roleplaying game?” I loathe the same question. We all contain multitudes. Apparently, I’ve recently taken to talking about roleplaying games and story games with one of my weekly gaming groups in a particular way. What way? I don’t know, exactly. I was just blathering something about how I […]
We hope you’ll join us for two Gameplaywright events at GenCon this week: Robin Laws will be talking about Hamlet’s Hit Points, presenting the system of analysis behind his ENnie-nominated book and taking questions about its theory and application. (Friday, 10:00 am, Marriott Santa Fe) What do Dr. No, Casablanca, and Shakespeare have to teach us […]
Last week, the Academy of Adventure Gaming Arts and Design announced their list of nominees for the 37th annual Origins Awards. Hamlet’s Hit Points is among four other titles nominated for best game-related publication, and we think that’s pretty damn great. As Robin expressed in his LiveJournal post, we’re quite grateful to the retailers and jurors […]
Sarah Darkmagic has written a great post at Critical Hits, “Hope and Fear,” about how to use Hamlet’s Hit Points story beats inside an unfolding combat. She talks about specific mechanical elements of Dungeons & Dragons, but her thinking is more than sound for any roleplaying game. Check it out.
Hamlet’s Hit Points uses Dr. No as one of three working examples that demonstrate the book’s taxonomy of dramatic beats. A recent post on Clothes on Film uses Dr. No to go into mind-boggling depth on lounge suits and their variations. It’s a film, it seems, with the capacity to illuminate just about anything worth […]