McGonigal on Evoke

Posted by on Mar 4, 2010 in Creativity, Design, MMOs, Musing, Websites | No Comments

Matt Forbeck mentioned Evoke in a comment on my previous post about didacticism, and it occurred to me that we haven’t really talked about it on the site, yet. Aside from the actual website for the game — www.UrgentEvoke.com — most of my opinion on it was formed by an interview with designer Jane McGonical […]

Are Games Art?

Here’s something I wrote about games as art, eons ago, when somebody on the Internet made me all mad. Someday I may finish it, and update its bunch of busted links, but for now I offer it up in rough form, in honor of the Art History of Games (#AHoG), happening this week here in […]

…And Now Your Republic Shall Fall

Posted by on Sep 17, 2009 in MMOs, Story | 4 Comments

In the comments on my post “The Point of Levels and Experience,” Helmsman ended his insightful comment with this: “So I guess my question is, what is it you’re really after in an MMO?” First, a disclaimer: As a distinct type of game, I’m about as far from an expert in MMO play and design […]

The Point of Levels and Experience

Posted by on Sep 15, 2009 in MMOs, Video Games | 10 Comments

A friend of mine sent me a link to an article at Kotaku about forthcoming MMO The Secret World. According to the article: [The Secret World] is a game that takes place in the real world of today, only everything is true. Aliens and demons exist. The world is hollow. There are monsters under your […]

Soderbergh the GM?

Posted by on May 25, 2009 in Board Games, Design, Fantasy, MMOs, Musing, RPGs | One Comment

Steven Soderbergh talking to Roger Ebert about The Girlfriend Experience: “I’d give them a basic goal for the scene, like ‘don’t let him sell you a package of workout sessions,’ and turn them loose. I’d say 95 percent of the film is made up of first or second takes. They were controlled improvisations where the […]