Indiana Jones and the Game of Destiny

Posted by on Mar 20, 2013 in Design, Movies, Musing, Video Games, Writing | 6 Comments

The idea is not to recreate the forward momentum of an Indiana Jones movie, because the movies do that already, but to create a uniquely interactive experience that draws on cinematic techniques and ludic mechanisms in equal measure.

Indy's Game

Posted by on May 10, 2012 in Movies, Musing, RPGs | 6 Comments

During play, when Indiana Jones is in combat, he must keep moving. Conveyor belts, roving tanks, speeding cars—all these are preferable to standing around fighting, both for Indy and for us in the audience.

Review the Game You Got

Posted by on Nov 29, 2011 in Fantasy, Movies, Musing, Question, RPGs, Video Games | 5 Comments

Again with War in the North. I’m using this game to explore some questions because (a) I am currently playing it and (b) because it’s a relatable property even if you’re not playing it—I feel safe assuming that many of you have seen the Lord of the Rings movies or know of them. War in […]

We Don't Tell Stories Anymore

Posted by on Feb 21, 2011 in Business, Movies, Story | One Comment

Over the weekend, Will threw up a tweet pointing to a relatively short GQ piece called “The Day the Movies Died.” It laments Hollywood’s apparent wall-to-wall dismissal of Inception‘s critical and commercial success. [I]t’s really bad news when the industry essentially rejects a success, when a movie that should have spawned two dozen taste-based gambles […]

Additional Random Thoughts on Licensing

Posted by on Jan 15, 2011 in Comics, Licensing, Movies, RPGs | 5 Comments

Apropos of my earlier post on Steve Long’s licensed games op-ed piece: Roleplaying games are not very easy to adapt to traditional narrative forms like novels and films because the most important thing about traditional narrative forms are their protagonists and the things they want, but nearly every RPG begins with the premise that the […]

Fred Hicks' Inception

Posted by on Sep 21, 2010 in Movies, RPGs | One Comment

Did you see the actual-play post that Fred Hicks wrote describing his one-shot RPG scenario set in the universe of Inception? If you’ve seen the film, and you’re curious about how the procedural of a dream-heist might work in play but you didn’t want to muddle through a lot of game mechanics and fiddly details, […]

The Timely Demise

Posted by on Mar 2, 2010 in Movies, Musing, Story | 11 Comments

I watched The Hurt Locker the week before last. A fine movie, expertly acted, directed, and written, and presented with the aura of verisimilitude that makes people wonder if all movies aren’t just improvised on set or recorded from life by cameramen hiding in the bushes. The Hurt Locker is built on a series of […]

Adapting Sands of Time

Posted by on Feb 26, 2010 in Movies, Story, Video Games | No Comments

Jordan Mechner, in the unusual position of having worked on the Sands of Time game as a writer and designer, and also of having also been involved in the forthcoming Prince of Persia: The Sands of Time movie as a writer and executive producer, is interviewed in Screen Play: Not every successful video game should […]

Are Games Art?

Here’s something I wrote about games as art, eons ago, when somebody on the Internet made me all mad. Someday I may finish it, and update its bunch of busted links, but for now I offer it up in rough form, in honor of the Art History of Games (#AHoG), happening this week here in […]

Hitchcock and Friends

Posted by on Sep 22, 2009 in Accessories, Movies | One Comment

My buddy Peter Hentges sent me a link, last week or so, to Hitchcock, a newish iPhone app for composing film storyboards in the wild, using, among other elements, photos taken with your phone while you’re standing right there, wherever it is you want to eventually shoot your movie. Obviously, this is fantastic. It’s just […]