Indiana Jones and the Game of Destiny

Posted by on Mar 20, 2013 in Design, Movies, Musing, Video Games, Writing | 6 Comments

The idea is not to recreate the forward momentum of an Indiana Jones movie, because the movies do that already, but to create a uniquely interactive experience that draws on cinematic techniques and ludic mechanisms in equal measure.

Indy’s Game

Posted by on May 10, 2012 in Movies, Musing, RPGs | 6 Comments

During play, when Indiana Jones is in combat, he must keep moving. Conveyor belts, roving tanks, speeding cars—all these are preferable to standing around fighting, both for Indy and for us in the audience.

Review the Game You Got

Posted by on Nov 29, 2011 in Fantasy, Movies, Musing, Question, RPGs, Video Games | 5 Comments

Again with War in the North. I’m using this game to explore some questions because (a) I am currently playing it and (b) because it’s a relatable property even if you’re not playing it—I feel safe assuming that many of you have seen the Lord of the Rings movies or know of them. War in […]

We Don’t Tell Stories Anymore

Posted by on Feb 21, 2011 in Business, Movies, Story | One Comment

Over the weekend, Will threw up a tweet pointing to a relatively short GQ piece called “The Day the Movies Died.” It laments Hollywood’s apparent wall-to-wall dismissal of Inception‘s critical and commercial success. [I]t’s really bad news when the industry essentially rejects a success, when a movie that should have spawned two dozen taste-based gambles […]

Additional Random Thoughts on Licensing

Posted by on Jan 15, 2011 in Comics, Licensing, Movies, RPGs | 5 Comments

Apropos of my earlier post on Steve Long’s licensed games op-ed piece: Roleplaying games are not very easy to adapt to traditional narrative forms like novels and films because the most important thing about traditional narrative forms are their protagonists and the things they want, but nearly every RPG begins with the premise that the […]