First Act, Ask Questions Later
This post about first acts continues a discussion of dramatic structure in games. The introductory post in this series is called I, II, III.
In my last post, I targeted my discussion of division into acts pretty specifically to the orbit of acts around a dramatic question. That is, that the first act asks one, the second act answers it, and the third act riffs on it at a greater level of magnitude.
But while working on this post and thinking it through over the course of a couple of different drafts, it’s become clear how problematic it is to cling too tenaciously to the specifics of dramatic structure as it’s done in other media.
That said, relating a three-act structure to the asking/answering/re-mixing of a dramatic question is hella useful in RPGs, both traditional or computer-based. Among games, they’re most like traditional stories. But frankly, it’s only so worthwhile for me to continue bloviating about it, because it’s an obvious point, and because Matt Colville already commented the lion’s share of what needs to be said on the subject.
// Continue reading, about first acts in board and card games…





