Unexpected, Inevitable

Posted by on Jan 21, 2008 in Musing, Story | 6 Comments

This post about third acts continues a discussion of dramatic structure in games. The introductory post in this series is called I, II, III, the post about first acts is First Act, Ask Questions Later, and the post about second acts is Too. There’s a thing people say about how a third act should be: […]

Bionic Commando: Rearmed

Posted by on Jan 18, 2008 in Musing, Video Games | No Comments

Ahhh, this takes me back: Without taking too much attention away from the last two posts (which need your attention), I’m just dropping this in to say that this was the title that introduced me to periodic and optional text-driven storytelling in the midst of other, more action-centric gameplay. It’s as good a trick today […]

Is This Roleplaying?

Posted by on Jan 15, 2008 in MMOs, Musing, RPGs | 7 Comments

This World of Warcraft player is attempting to get Noor, his pacifistic gnome, through the game without killing anything. This is a crazily fascinating experiment, to be sure, and a demonstration of the gameplay flexibility inherent in an MMO like WoW. The player’s rationale — that his zombie priest and gnome rogue are pacifists — […]

Too

Posted by on Jan 14, 2008 in Board Games, card games, Musing, Story | 2 Comments

This post about second acts continues a discussion of dramatic structure in games. The introductory post in this series is called I, II, III, and the post about first acts is First Act, Ask Questions Later. What do we know about second acts? They’re the meat of the thing, the span when the main business […]

Play Experiment: The Unreliable Narrator

Posted by on Jan 10, 2008 in Accessories, Musing, Props, RPGs, Story | 5 Comments

It started as a simple fantasy-RPG play experiment: Could I mash-up a bunch of genre references, a handful of game accessories, an undercooked experimental game mechanic, and a few weekday hours into some kind of crazy, bawdy crime story? It turned into a collaborative storytelling farce, well balanced (quite by chance) as a device for […]