The Bell-curvy Narrative
Last Sunday night, I was the guest on Geekerati Radio. We talked about games and narrative, topics lodged firmly within the Gameplaywright wheelhouse if not also sown broadly about its idea farm. You can listen to the roughly hour-long discussion at blogtalkradio.com.
One of the interesting things that the show’s host, frequent GPW commenter Christian Lindke, asked me was to what extent the dice mechanics of Feng Shui contribute to its ability to express a satisfying story. Feng Shui‘s central mechanic, in case you’re not familiar with it, is to roll two six-sided dice, one of which generates a positive number between 1 and 6, the other a negative number between –1 and –6. The two results are summed, and the sum added to a skill total that varies in a range from 5 to 15 or so (for player characters, anyway). Obviously, much of the time, the dice effectively cancel each other out and the skill number stands as the overall test result.
Christian’s question, as we explored the idea, was whether I thought predictability enhances narrative.