A Grown-up Game Business

Posted by on May 17, 2013 in Business, Publishing, The Work | 2 Comments

On Facebook recently, my friend Miranda Horner — an accomplished game editor who works primarily on Dungeons & Dragons for Wizards of the Coast — posted this: I want my chosen industry, the tabletop gaming industry, to be so successful overall that it can afford to take people away from the computer gaming industry instead of […]

Always/Never/Now Has Launched

I hesitated to post this here because this isn’t a Gameplaywright project, but you might be interested in seeing it all the same. I’ve launched my first Kickstarter campaign to fund the completion and publication of a story-game adventure called Always/Never/Now. Everything you need to know is at this link. Truth is, I’m eager to […]

Dragonlance and the Realms as Intellectual Property

Posted by on Sep 22, 2010 in Fantasy, Publishing, RPGs | 14 Comments

Philip Athans has put together a lengthy article contrasting the development of the intellectual property that comprises the Dragonlance and Forgotten Realms settings. Extensive discussion with Tracy Hickman and Ed Greenwood provide a great deal of high-quality insight. For example, Hickman writes: Story is the universal conveyor of meaning. Properly deployed story in game settings […]


Posted by on Jul 28, 2010 in Business, Design, Publishing | One Comment

Craig Mod has written a profoundly beautiful and informative essay, “Kickstartup,” about how—and why—he used Kickstarter to republish his book Art Space Tokyo after it had fallen out of print. If you read nothing else this week, Craig’s essay deserves your time. He has achieved and effectively communicated what’s frankly profound insight about using Kickstarter […]