RPGs as Missed Connections

Posted by on Mar 11, 2012 in Design, Fan Culture, RPGs, Writing | 8 Comments

I want to write a missed-connection piece for those beautiful RPGs that have passed me on the train or gone unmet at the coffeehouse. Different kinds of game texts connect with different kinds of audiences. Naturally an audience may tend to prefer and admire the text that connects with them over those that don’t. Can […]

Same Scene Twice

Posted by on Mar 5, 2012 in RPGs, Story | One Comment

Jason Morningstar wrote this on Google Plus: Questioning assumptions: In roleplaying games, how come we only play each scene one time? Here’s what I wrote immediately after reading the question (so this is probably just a reflection of my habits and presumptions to date, alas): In part, I think it’s because playing any scene multiple […]

Maps Good, Figs Bad?

Posted by on Mar 1, 2012 in Question, RPGs | 19 Comments

This discontinuity in arguments about RPGs fascinates me: miniatures-based situations get in the way of RP and narrative, apparently, while games encouraging players to draw frequent maps and diagrams do not. What is it about molded plastic figures or the precision of measured spaces that clogs the gears of narrative? I ask as someone who […]

Gunpoint

Posted by on Feb 17, 2012 in Design, RPGs | 10 Comments

This post has been sitting unfinished in the drafts folder for years, waiting for a breakthrough to finish it. You are that breakthrough. You know that overused moment in film and television where someone levels a gun on someone else and issues an ultimatum? “Do what I say or I pull the trigger,” she says. […]

The Multi-Game Campaign

Posted by on Feb 11, 2012 in Creativity, Musing, Play, Question, RPGs | 8 Comments

I’ve wanted to do this but never have. Have you done it? The idea is simple, the execution complex. For each major chapter in your RPG campaign, you use a different game to resolve the action. You hack and modify the games you want to use like crazy, some more than others.¬†What starts as an […]