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Did you see this article in the New Yorker about Random House’s video-game division?

Though I’ve long complained that my generation has failed some enormous life test by not leaving behind its video games in childhood, that’s always been the nervous argument of a crank. Instead of squeezing out other art forms (like books) video games might simply be another venue for telling stories. And their wide audience and increasing complexity are good things for the people who tell those stories.

The article contains a few links, and uses Junot Díaz’s WSJ review of Grand Theft Auto IV as it’s primary source for a games-as-art argument, for better or worse. I thought you might want to look at this, as I haven’t heard much of Random House’s new division yet, and I’m curious what you thought.