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The weekend after next, I’m heading to Madison, South Dakota to be a guest at a small convention called Nanocon. I’m sure the convention will be fantastic, but the highlight for me will be the opportunity, the day before, to speak to students in DSU’s B.S. in Computer Game Design program.

I’ve been asked to speak primarily to the game design process, to give a sense of how games go from idea to end product.

That’s a broad topic for an hour (including Q&A), so I thought I’d try to narrow down—and make sure I’m not missing anything important—by throwing the following question to all y’all:

What are your most burning questions about the game design process?

Or, if you’re a design vet, here’s an alternate question: What’s the thing about the process that’s most poorly or narrowly understood among game design newcomers?

I thank you; DSU thanks you.