This is about ludology and dramaturgy—a high-falutin’ way of saying games and stories—put together to make something new. This is about the business of creating games and stories, too. Gameplaywright is about writing and design, aimed at pros and amateurs. This is an exploration, not a journey.
We’re Jeff Tidball and Will Hindmarch. We’re going to be wrong sometimes, and we’re not afraid of that.
This stuff matters to us, and we’re hoping to get smarter by writing about it. If it matters to you, too, pull up a chair. Make your games better, make your writing better, and if you read something that provokes you, speak.
Will Hindmarch is a Chicago-born freelance writer and designer with dozens of credits as an author, developer, and graphic designer. From 2004-2007 he was the developer of the flagship World of Darkness Storytelling Game, Vampire: The Requiem. Prior to that he designed numerous d20 System titles for several publishers, like Fantasy Flight Games, and served as developer of the cult-favorite action-movie RPG, Feng Shui, from Atlas Games. He has worked on numerous products honored with ENnie and Origins Awards, and designed the Outie Award-winning and fan-favorite book, the Requiem Chronicler’s Guide.
Will is a proud contributor (in excellent company) to the book, Second Person: Role-Playing and Story in Games and Playable Media, edited by Pat Harrigan and Noah Wardrip-Fruin, available from MIT Press. In addition to game writing, he is a contributor to The Escapist and Atlanta magazines, and McSweeney’s Internet Tendency. He used to write small-house plays, small-press comics, and award-winning poetry. Lately he’s experimenting with short fiction and spec teleplays.
Do not talk to him about zeppelins or we will be here all day.
Jeff Tidball is an Origins Award–winning and Diana Jones Award–nominated writer and game designer working professionally since 1996. He took a break from full-time game design from 2000–2002 to earn an MFA in Screenwriting from the USC School of Cinematic Arts.
Jeff’s proudest creative accomplishments are Horus Heresy, the mammoth board game of the Warhammer 40,000 universe’s epic, foundational event; Pieces of Eight; a pirate-ship combat game played with minted coins and no table; and Gravity, an unproduced feature screenplay available by request from Charlie Gogolak at Benderspink.
Jeff has worked in-house for Atlas Games as its Director of Creative Development, for Decipher as its The Lord of the Ring Roleplaying Game Line Developer, for Tomo Software as its Lead Game Designer, and for Fantasy Flight Games as its Vice President of Product Development.
Now, Jeff works freelance for a wide variety of publishers, and is pretty sure he isn’t meant to have a boss. In the past, he’s done work for Chaosium, Eden Studios, Green Ronin, Steve Jackson Games, White Wolf Publishing, and others. He has served as the line developer of the tabletop RPGs Ars Magica, Feng Shui, and Decipher’s The Lord of the Rings RPG. He currently serves as contract line developer for the Dragon Age RPG.
He has written for The Escapist, and until it went south, he was a regular contributor to Games Quarterly Magazine.
We cheerfully accept review copies of things related gameplay, storytelling, and the work. Email either or both of us (will at gameplaywright dot net, jeff at jefftidball dot com) with download instructions or to get shipping information.
We don’t promise to publish reviews of everything we receive. We generally review only things that strike us as exciting and fun, or that get us thinking. It is our policy to disclose when we have received complimentary copies of the games we discuss.
Gameplaywright.net is copyright Gameplaywright LLP. “Gameplaywright,” “Gameplaywright Press,” and the blue circuit die are trademarks of Gameplaywright LLP. Except where otherwise indicated, posts on the site are copyright their respective authors. Photos of Jeff Tidball are copyright Josh Kohanek. Photos of Will Hindmarch are copyright Will Hindmarch.