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Game writers, stop being lazy about “you.” I’m looking at all of you who write board game rules, card game rules, and tabletop RPG rules.

What needs to stop is indiscriminate use of the word “you” as a pronoun that means “the person I, the writer, am imagining at this moment.”

If you’ve ever in your life read more than three game rulebooks, you’ve seen sentences like this:

When it’s your turn, you draw a card.

That’s a fantastic rule if it only applies to the person reading the rulebook, but presumably it applies to all the game’s players. So, better to write:

Each player draws a card on his or her turn.

Or, if you happen to roll with a singular “they” (which I don’t tend to, but it’s defensible):

Each player draws a card on their turn.

Or, perhaps best of all (but perhaps not, depending on whether the rules in question sometimes require a given player to draw a variable number of cards, in which case this could be disastrously misleading):

Players draw cards on their turns.

Pedantic?

In the example above, I’ll grant that it might be so. I don’t think happen to think that it is, but I’ll grant you a “might.”

Where it becomes a real problem is when there are different classes of players to whom the rules apply differently, and the writer makes an assumption about which class of player is reading a given passage of rules, but does not actually communicate that assumption.

The classic situation in an RPG manual is where the two classes of player are (a) players and (b) gamemaster, and the text jumps all over between calling the gamemaster “you” and calling the players “you” without doing anything to signal which are which.

Let’s return to this:

On your turn, you draw a card.

Imagine that as an instruction in an RPG rulebook. It’s easy to imagine a lazy writer meaning either of these critically different things:

On his turn, the gamemaster draws a card.

On their turns, both the players and the gamemaster draw a card.

Although context might lend a clue (Does the rule appear in a clearly defined “gamemaster” section of the rulebook? Does the header add anything meaningful?) there’s no doubt that a clearer rule is better than an ambiguous one. (Setting aside the game of Eight-card Non-traditional Mao.)

Keep this in mind, also: “Multiple classes of players” also arise in games without variable player roles. There are often (by which I mean either “usually” or “always”) wildly different rules that apply to the player taking his or her turn than to the rest of the players, for example.

So take care with “you,” please.