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The Writer’s Guild of America has named its 2009 videogame-writing award nominees. Just what these nominations are rewarding is unclear. Presumably it’s something like an “outstanding performance in a comedy, miniseries, or musical variety program,” but since the WGA nominations simply list a few broad categories it feels to me more like a polite approval. “Yep,” says the guild, “you wrote a video game there, friend.”

But I’ll come back to that in a second. First, here are the nominees:

Command & Conquer: Red Alert 3, Writer Haris Orkin, Story Producer Mical Pedriana, Electronic Arts

Dangerous High School Girls in Trouble!, Writing Keith Nemitz, Additional Writing Adrianne Ambrose, Mousechief

Fallout 3, Lead Writer Emil Pagliarulo, Quest Writing Erik J. Caponi, Brian Chapin, Jon Paul Duvall, Kurt Kuhlmann, Alan Nanes, Bruce Nesmith and Fred Zeleny, Additional Quest Writing Nate Ellis, William Killeen, Mark Nelson and Justin McSweeney, Bethesda Softworks

Star Wars: The Force Unleashed, Writers Haden Blackman, Shawn Pitman, John Stafford and Cameron Suey, LucasArts

Tomb Raider: Underworld, Story Eric Lindstrom and Toby Gard, Screenplay Eric Lindstrom, Eidos Interactive

(This must be stirring news for Eric Lindstrom, who was recently laid off at Crystal Dynamics after (and because of?) the sales numbers came in for Tomb Raider: Underworld, and has been making game-sector headlines lately with forum posts about the game.)

I’ll bet you’ve already got a game in mind that you think should’ve been nominated. There’s a fair chance, though, that it either wasn’t eligible or wasn’t submitted for consideration. This is only the second year the WGA has issued awards for video-game writing, and I imagine a lot of studios aren’t in the practice of submitting their games yet.

What qualified?

The WGA Videogame Writing Award honors the best qualifying script from a videogame published in the previous year. To be eligible for entry, games must have been released between December 1, 2007 and November 30, 2008. Work that was not produced under WGA jurisdiction may have been submitted, but must contain separate writing credit(s). Writers of source material were not eligible for awards consideration. At the time scripts were submitted, the credited game writer(s) must have been or must have applied to become members of the WGA’s Videogame Writers Caucus. [from www.wga.org]

Or, as Variety‘s Ben Fritz explains it:

One caveat is that the nominated writers need to either be WGA members of have recently applied. Although that’s not too big a restriction really, since anyone who wants to be nominated can simply apply and will almost surely get the nod. I suppose the only restriction would be the cost of joining for independent developers with little funds, or those with employers who simply don’t want to pay.

For the record, it costs $2,500 to join the WGA West. I expect a lot of game writers aren’t budgeted for that yet.

The most compelling thing about these nominations to me, though, is that I have no idea what people are voting on. Maybe it’s just about name recognition or roundabout endorsement — something like voting for a project ’cause you heard the game was a bitch to complete and you like some of the folks on staff. Nominations come from the 200-person body of the Guilds’ Videogame Writers Caucus, which presumably has some internal metric for measuring its own appreciation, but how are all the other WGA members going to make up their minds?

Look at the comments reacting to this list at places like the Variety article, above, or over at Kotaku, and you see a lot of criticisms that’re hardly able to lift their arms. What does “it had a decent story” or “it was dumb” mean? When you say “That sucked,” what are you pointing at? When you say a video game has a “great story,” when did you come to that conclusion?

What consideration, if any, should a game like Fallout 3 receive, which requires a considerably larger script than, say, The Force Unleashed? How much is your opinion dependent on dialog? Can mediocre dialog be excused if the overall story is great? How much of that story was circumstance arising from something like, say, a publisher mandate that the game include giant robots (“Kids love giant robots.”) — and is that relevant

I have my own opinions, but since The Force Unleashed is the only game on the list that I’ve played much of yet, I’m more interested in the larger question right now. How would you vote?

[By the way, I’m not on board with videogame as a single word, but the WGA is, so I’ve used it when referring to their list of nominations. Don’t mistake that for tacit approval.]