Steven Soderbergh talking to Roger Ebert about The Girlfriend Experience:
There’s often an element of roleplaying on both parts of the escort transaction. (They tell me.) In this film, Soderbergh has reduced the role-playing of the actors and, in so doing, moved closer to an improvisational game or indie-style roleplaying game. The actors are playing just a few degrees away from themselves in scenes that involve professionals playing the roles of people who play roles for a living. It’s so wonderfully meta — I can’t wait to see this thing.
This was the most interesting bit of the piece, for me:
It will come as no surprise to anyone who reads GPW that I have a tendency to fetishize, almost, the well-constructed story. So I wonder what he means by that. Is he tired of the stupid hollywood development game, where pin-headed people give notes that drag your story down to the lowest common denominator (his word “traditional” makes me thing it might be that)?
I do think that the feeling is what the well-constructed story shoots for. It’s important not to lose sight of that.