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If you read nothing else about tabletop roleplaying this week, read Ken’s exploration of why setting (vs. character, vs. plot) is the RPG designer’s primary responsibility.

More and more, I’ve come to believe that the designer’s primary responsibility in an RPG is the setting […] and a decade or more of reviewing RPGs has mostly taught me what a loose, iffy job many designers make of it.

The most powerful argument, for my money, is Ken’s suggestion that Ye Olde DMG‘s wandering monster tables and random dungeon generation appendices were the embryonic form of a better method for setting presentation than the campaign box.