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Krist Novoselic, bassist of Nirvana, tries out Rock Band:

More recently, while walking through a one-stop shopping center, I encountered the Rock Band 2 video game. It was set up on display for customers to try.

I know about Rock Band, because Nirvana has some songs on it. I had never tried the game before, so I gave it a go. I worked through the menu and found the song “In Bloom.” I picked up the little guitar-shaped controller and hit the stage.

I knew the bass line to the song, of course, but I couldn’t quite master this new, different way of playing it.

The game reminded me of Space Invaders. I tried to hit the notes cascading down the screen, but could barely keep up.

Meanwhile, this kid was watching me fumble with the game. I became self-conscious and took the controller off. I handed it to him, and he proceeded to jam on the song—and was really good! He had no idea that I was the musician he was emulating on the game, and I didn’t tell him.

Life goes on: I walked away to buy some paint supplies, groceries, and other items from the store. [via Seattle Weekly]

Here’s the thing: Novoselic’s got it just right. The fact that a professional might be lousy at a game built to simulate his profession — even his very own work — doesn’t mean anything.

Simulation is not inherently virtuous. Accuracy is not advantageous in itself. Rock Band is clearly a good game. It is successful. It is wildly popular. It seems to be great fun. It refuses to be held back by realism. This is not a fluke.

In a game like Rock Band, this relationship between the game and its subject is obvious and no big deal, even though it relies on real and familiar songs for its popularity. (Would anyone care about these games if they used original songs created specifically to facilitate play?) I doubt that realism would improve this game at all.

Players cite “unrealistic” things as problem areas in games they dislike, but excuse it immediately in games they like. The reason for this is simple: they already don’t like the game.

I submit that no one has ever disliked a game for being unrealistic. First they didn’t like it. Then they called it unrealistic.

Making a game more realistic in response to that criticism won’t help you. First you’ve got to make them like it. Realism may be able to help improve a game that’s already good, but it cannot make it good.