by Will Hindmarch | Jun 4, 2010 | Musing, Question, Sci Fi
More than a few times, and bordering on a lot, I’ve been told by more experienced folk in the gaming business that sci-fi games simply don’t sell. Sci-fi RPGs, be they Alternity or Trinity, fail to find the kind of audiences that fantasy RPGs do, be they...
by Will Hindmarch | Jun 1, 2010 | Dice, Fan Culture, Promotion, Writing
With The Bones coming out this month, in both special and regular editions, we thought it would be a good and fun idea to promote some more conversation about dice and randomness and how we play with both. The clever Daniel M. Perez knew just how to make that happen....
by Will Hindmarch | May 26, 2010 | Fan Culture, RPGs
Think of it as a roleplaying game in which you are the dice, maybe. If you dive, jump, bounce, and roll right, you’ll escape the imaginary zombies coming for you. If not, you’re the dinner of the undead. Wired magazine’s got a look at a full-body...
by Will Hindmarch | May 7, 2010 | Question, RPGs
We had our first player-character death in our Viking-themed D&D saga last night. No death saves. No dramatic final statements. Instead, the whole final fight was a dramatic statement on the character’s behalf. The character, a 7th-level Avenger, fought an...
by Will Hindmarch | May 3, 2010 | Design, RPGs
I’ll admit, I think I have a problem when I playtest games and scenarios. It’s a forest-and-trees problem — I’m always erring on the side of the immediate play experience, making play decisions that work in the moment but don’t necessarily...