by Jeff Tidball | Oct 30, 2008 | Conventions, Design
The weekend after next, I’m heading to Madison, South Dakota to be a guest at a small convention called Nanocon. I’m sure the convention will be fantastic, but the highlight for me will be the opportunity, the day before, to speak to students in...
by Jeff Tidball | Sep 5, 2008 | Conventions, Musing
One of the things that struck me about the dealer’s hall at GenCon this year was how much it seems to have evolved over the years from a place where the emphasis is on publishers selling their wares direct to consumers into a strange flea market of, yes, some...
by Jeff Tidball | Jul 2, 2008 | Conventions, Musing, Writing
Origins was last week; I wasn’t there. On the subject of Origins, a shout-out to FFG co-worker Corey Koneiczka, the designer of StarCraft: The Board Game, who earned a well-deserved Origins Award for his work on that game. Corey is the best hobby board game...
by Jeff Tidball | Mar 28, 2008 | Books, Conventions, Musing, RPGs
I recently finished reading Scott McCloud’s Making Comics. McCloud also wrote Understanding Comics, which, if you haven’t read it, which pop culture have you been living in, exactly? Near the end of Making Comics, in his chapter about having and developing...
by Jeff Tidball | Jan 16, 2008 | Conventions
Back in one of Gameplaywright’s inagural posts, Allow You to Demonstrate, Nicole and Will were kind enough to comment that they had enjoyed my demonstrations of Pieces of Eight at the GenCon when it was released. This is a piece I wrote around that time on how...
by Will Hindmarch | Nov 15, 2007 | Board Games, Conventions, Miniatures, MMOs, Musing
On consoles, I play a lot more demos than I do full games. This is due mostly to the likes of Xbox magazine and the many free demos available on the likes of Xbox Live — but what makes a good video game demo is a mile away from what makes a good tabletop game demo....