by Will Hindmarch | May 13, 2011 | Creativity, Fantasy, Freelancing, RPGs
[“As Darkness Rises,” by Noah Bradley, © Wizards of the Coast] Will here. A couple of weeks ago, I had a short article published in Dungeon Magazine #189 part of D&D Insider—my first official piece for Dungeons & Dragons, like, ever. (You need a...
by Will Hindmarch | Dec 12, 2010 | Board Games, Books, Creativity, Musing
I heard about this via Boing Boing, which means you’ve probably already heard about it, but in case you haven’t, I’m mentioning it here, too: The Board Game Remix Kit. You know what this is. You take the components of popular and ubiquitous games...
by Jeff Tidball | Jul 5, 2010 | Creativity
Justin Achilli put up a great blog post yesterday—“Worldbuilding: Keep It Weird, Part Two”—about a 90/10 technique for spinning creative projects in a way that helps you hit both “accessible” and “intriguing,” which is always a bedevilingly...
by Will Hindmarch | Mar 4, 2010 | Creativity, Design, MMOs, Musing, Websites
Matt Forbeck mentioned Evoke in a comment on my previous post about didacticism, and it occurred to me that we haven’t really talked about it on the site, yet. Aside from the actual website for the game — www.UrgentEvoke.com — most of my opinion on it was formed...
by Jeff Tidball | Dec 15, 2009 | Creativity, RPGs
My four-year-old son has a saying: “You get what you get / And you don’t throw a fit.” He brought it home from daycare. His teachers say that he didn’t learn it from them, so I can only assume that another kid in his classroom picked it up from...
by Jeff Tidball | Oct 5, 2009 | Creativity
Although Gameplaywright’s short-form descriptor is “story + games,” one of my personal goals for Gameplaywright (and Gameplaywright Press) is for it to inspire creators of games and stories, and not simply to be about those topics. A large part of...