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Developing "Terminus Est"

David A. Hill needed the money. As he puts it: A near stranger but loose associate from my Twitter account said that he couldn’t provide the full 200$ I was asking for, but would instead contribute 50$ to the project, if three other patrons would. You can find out...

Developing "Terminus Est"

David A. Hill needed the money. As he puts it: A near stranger but loose associate from my Twitter account said that he couldn’t provide the full 200$ I was asking for, but would instead contribute 50$ to the project, if three other patrons would. You can find out...

Fidelity to License: A Reply

Justin Achilli wrote a great post last week about something I keep meaning to get around to: Licensed games. Go and read that post and the discussion that follows it. My desire to talk about this may explain my rather lengthy reply: On the one hand, I think...

Macklin & Tevis Talk Shop

Paul Tevis and Ryan Macklin make it hard for me to work. They keep raising the bar on game analysis and discussion, so I have to jump that harder to write or design things that I think will impress them. They keep brightening the lights, leaving me fewer shadows in...

Macklin & Tevis Talk Shop

Paul Tevis and Ryan Macklin make it hard for me to work. They keep raising the bar on game analysis and discussion, so I have to jump that harder to write or design things that I think will impress them. They keep brightening the lights, leaving me fewer shadows in...