by Will Hindmarch | Sep 14, 2009 | Design, RPGs
David A. Hill needed the money. As he puts it: A near stranger but loose associate from my Twitter account said that he couldn’t provide the full 200$ I was asking for, but would instead contribute 50$ to the project, if three other patrons would. You can find out...
by Will Hindmarch | Sep 14, 2009 | Design, RPGs
David A. Hill needed the money. As he puts it: A near stranger but loose associate from my Twitter account said that he couldn’t provide the full 200$ I was asking for, but would instead contribute 50$ to the project, if three other patrons would. You can find out...
by Will Hindmarch | Jul 8, 2009 | Design, Fantasy, RPGs
Justin Achilli wrote a great post last week about something I keep meaning to get around to: Licensed games. Go and read that post and the discussion that follows it. My desire to talk about this may explain my rather lengthy reply: On the one hand, I think...
by Will Hindmarch | Jul 2, 2009 | Board Games, Design, Fantasy, Promotion, RPGs, Video Games
BioWare and Green Ronin both have reputations for making great story-based games. Where BioWare has given us classic computer-driven RPGs like Baldur’s Gate, Knights of the Old Republic, and Mass Effect, Green Ronin has created original RPGs like Mutants &...
by Will Hindmarch | Jul 1, 2009 | Board Games, Books, Design, RPGs
Paul Tevis and Ryan Macklin make it hard for me to work. They keep raising the bar on game analysis and discussion, so I have to jump that harder to write or design things that I think will impress them. They keep brightening the lights, leaving me fewer shadows in...
by Will Hindmarch | Jul 1, 2009 | Board Games, Books, Design, RPGs
Paul Tevis and Ryan Macklin make it hard for me to work. They keep raising the bar on game analysis and discussion, so I have to jump that harder to write or design things that I think will impress them. They keep brightening the lights, leaving me fewer shadows in...