by Jeff Tidball | Mar 11, 2010 | Design, Promotion
On three Wednesdays in May, I’ll be teaching a course on games through the University of Minnesota’s Compleat Scholar program. The listing has gone live on the U of M website, and so I assume that registration is now open. Locals (to the Twin Cities in...
by Will Hindmarch | Mar 4, 2010 | Creativity, Design, MMOs, Musing, Websites
Matt Forbeck mentioned Evoke in a comment on my previous post about didacticism, and it occurred to me that we haven’t really talked about it on the site, yet. Aside from the actual website for the game — www.UrgentEvoke.com — most of my opinion on it was formed...
by Will Hindmarch | Mar 1, 2010 | Books, Design, Dice
Here’s your first look at the cover for The Bones. Please note that the final contributor list (if you can make it out) is still subject to change. Additional alterations to the cover may yet happen. The Bones is coming soon. Cover photo by Chuck Wendig. Cover...
by Will Hindmarch | Mar 1, 2010 | Design, Video Games, Writing
Clint Hocking (Splinter Cell: Chaos Theory, Far Cry 2), Creative Director at Ubisoft Montreal, thinks a lot about serious games — and taking games seriously. I got to see his lecture about the future of games and media convergence, “The Territory is Not the...
by Jeff Tidball | Feb 24, 2010 | Business, Design, Video Games
Brian Ashcraft has written some smart analysis comparing and contrasting film auteur-ship with video game auteur-ship. He eventually decides: In game development, because the studio is so important and because the team is so important and because there are so many...
by Jeff Tidball | Feb 22, 2010 | Design, RPGs
If you read nothing else about tabletop roleplaying this week, read Ken’s exploration of why setting (vs. character, vs. plot) is the RPG designer’s primary responsibility. More and more, I’ve come to believe that the designer’s primary...