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Game On!

On three Wednesdays in May, I’ll be teaching a course on games through the University of Minnesota’s Compleat Scholar program. The listing has gone live on the U of M website, and so I assume that registration is now open. Locals (to the Twin Cities in...

McGonigal on Evoke

Matt Forbeck mentioned Evoke in a comment on my previous post about didacticism, and it occurred to me that we haven’t really talked about it on the site, yet. Aside from the actual website for the game — www.UrgentEvoke.com — most of my opinion on it was formed...

The Bones Cover Peek

Here’s your first look at the cover for The Bones. Please note that the final contributor list (if you can make it out) is still subject to change. Additional alterations to the cover may yet happen. The Bones is coming soon. Cover photo by Chuck Wendig. Cover...

Hocking on Didacticism in Games

Clint Hocking (Splinter Cell: Chaos Theory, Far Cry 2), Creative Director at Ubisoft Montreal, thinks a lot about serious games — and taking games seriously. I got to see his lecture about the future of games and media convergence, “The Territory is Not the...

The Studio Auteur Theory

Brian Ashcraft has written some smart analysis comparing and contrasting film auteur-ship with video game auteur-ship. He eventually decides: In game development, because the studio is so important and because the team is so important and because there are so many...

Hite on Setting Design

If you read nothing else about tabletop roleplaying this week, read Ken’s exploration of why setting (vs. character, vs. plot) is the RPG designer’s primary responsibility. More and more, I’ve come to believe that the designer’s primary...