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Maps Good, Figs Bad?

This discontinuity in arguments about RPGs fascinates me: miniatures-based situations get in the way of RP and narrative, apparently, while games encouraging players to draw frequent maps and diagrams do not. What is it about molded plastic figures or the precision of...

The Multi-Game Campaign

I’ve wanted to do this but never have. Have you done it? The idea is simple, the execution complex. For each major chapter in your RPG campaign, you use a different game to resolve the action. You hack and modify the games you want to use like crazy, some more...

The First Fourteen Reverb Gamer Prompts

The Reverb Gamers blog prompts, from Atlas Games, have inspired quite a few game bloggers this month. The project offers thirty-one prompts for thirty-one days of January blogging. It’s a fine idea. Alas, without the time to devote to daily blogging, I’ve...

What Makes Combat Fun?

Here’s another thing that’s been open in my browser for a while: Mike Birkhead, via Gamasutra, asking “What makes combat fun?” I love reading this kind of article. Birkhead gets into details in this piece, breaking down what combat actually is...