by Jeff Tidball | Jun 3, 2010 | Design, Props, RPGs
Game designer Matt Snyder recently launched an open game design project with the goal of creating a modular tabletop RPG game system that individual game-makers can use as a blasting-off point for their own designs. Matt suggests that the goal is worthwhile for two...
by Will Hindmarch | May 26, 2010 | Fan Culture, RPGs
Think of it as a roleplaying game in which you are the dice, maybe. If you dive, jump, bounce, and roll right, you’ll escape the imaginary zombies coming for you. If not, you’re the dinner of the undead. Wired magazine’s got a look at a full-body...
by Jeff Tidball | May 12, 2010 | Promotion, RPGs
If you follow Will or I on Twitter (we’re @wordwill and @jefftidball, respectively), or pay attention to the news coming out of Pelgrane Press, you may be aware that Will and I are co-writing a massive Trail of Cthulhu campaign called Eternal Lies. We’re...
by Will Hindmarch | May 7, 2010 | Question, RPGs
We had our first player-character death in our Viking-themed D&D saga last night. No death saves. No dramatic final statements. Instead, the whole final fight was a dramatic statement on the character’s behalf. The character, a 7th-level Avenger, fought an...
by Will Hindmarch | May 3, 2010 | Design, RPGs
I’ll admit, I think I have a problem when I playtest games and scenarios. It’s a forest-and-trees problem — I’m always erring on the side of the immediate play experience, making play decisions that work in the moment but don’t necessarily...
by Jeff Tidball | Apr 30, 2010 | RPGs
Christian Lindke has been writing a series of responses to some of the Things in Things We Think About Games at Cinerati. Most recently, he tackled “pants issues,” and relates the sad tales of playing Gandalf, first-level magic-user, as an 11-year-old...