by Will Hindmarch | Jul 1, 2009 | Board Games, Books, Design, RPGs
Paul Tevis and Ryan Macklin make it hard for me to work. They keep raising the bar on game analysis and discussion, so I have to jump that harder to write or design things that I think will impress them. They keep brightening the lights, leaving me fewer shadows in...
by Will Hindmarch | Jun 27, 2009 | Conventions, RPGs, Websites
Want some coverage of the Origins Game Fair, happening right now in Columbus, OH? Look at this great coverage of Monte Cook’s seminar on better GMing, which just happened this week at Origins. It’s excellent — wise, frank, and low on the secret tricks but...
by Will Hindmarch | May 31, 2009 | Musing, RPGs, Websites
Once it’s finally debuted, will Google Wave be the best way to play pen-and-paper RPGs online? Is this the ubiquitous, dynamic, app-driven platform we’ve been waiting for? With my fingers crossed, I’m hoping for apps that bring dice and statistics...
by Will Hindmarch | May 28, 2009 | Design, Musing, Question, RPGs
A thought came to me fully formed, like a dictum, as I was doing the dishes. Help me find the ore inside the dross here: RPG rules should be designed to work smoothly even when no one is actually roleplaying. Is this true? Discuss.
by Will Hindmarch | May 25, 2009 | Board Games, Design, Fantasy, MMOs, Musing, RPGs
Steven Soderbergh talking to Roger Ebert about The Girlfriend Experience: “I’d give them a basic goal for the scene, like ‘don’t let him sell you a package of workout sessions,’ and turn them loose. I’d say 95 percent of the film is...
by Will Hindmarch | May 8, 2009 | Design, Horror, Musing, RPGs
For quite a while I tried to cultivate V:TR as an espionage game — sometimes set in posh parlors, sometimes in lavish state houses, sometimes in awful bloody gutters formed in the spaces where de facto nations (like the police, the media, and the living) simply...