Select Page

It is done. Gen Con Indy 2009 has come and gone and, with just one missed Gen Con between this one and my previous visit, the whole thing still managed to take on an odd foreign feel. I spent a large part of the show being introduced to people it turns out I knew already but did not recognize, or pestering people I know and like with the two most boring questions of the show:

    1. “How’s the show going for you so far?”
    2. “Seen anything good in the exhibitor’s hall?”

      The answers to these questions can be interesting, provocative conversation starters, but I asked these questions so frequently — often of the same people, especially for certain values of “the same people” that equal “Robin Laws” — that even I got tired of hearing me ask them. So it goes; I was out of practice.

      Over the course of this week, though, I’ll write a bit about games I saw or played (not enough of either, by far), starting with a quick rundown, right now, of a few things that jumped out at me, but which may not get posts of their own this week:

        1. Catalyst Game Labs’ and Posthuman Studio’s transhuman game of space-whales, robot-brained larcenous octopuses, and post-Earth adventure, called Eclipse Phase, is released under a Creative Commons license. Not just the website, but the text and art of the game itself. To which you say, if you are like me, holy shit. Because, holy shit. That is not only a fat roll of twenties where their mouth is, over at Posthuman’s progressive studios, that is also one hell of a dare to you and I in the audience. Gamers intending to lament this missing technological item or that absent cultural detail are hereby challenged to add to the game world.
        2. If I’d had any common sense, I would’ve mentioned this during our guest stint on “This Just In From Gen Con.”
        3. Paul Tevis apparently sold out of his brilliant new game, A Penny For My Thoughts, which is wonderful to hear. I own and admire that game, but managed to see Tevis for four days and not play it once… so I somehow remain an unfinished fan.
        4. Game blogger and Gameplaywright commenter, John Arcadian, recognized me at the White Wolf party based solely on, it seems, my profile picture online and the telling way I drink well-rum and Coke. Good eye there, John, and thanks for introducing yourself. Sorry if I went on and on about zeppelins.
        5. This was my first chance to be spoken to, in person, about Things We Think About Games, and I thank everyone who referred to it as “your book” in conversations with me. That was very nearly, but not quite, as thrilling as hearing that you read it. Thanks for doing that. Thanks, too, to the people who bought the book this year at the IPR booth.
        6. Kenneth Hite’s full-page introduction to Gen Con, published in the convention’s program magazine, was written at a time when we thought the next Gameplaywright Press book would be out in time for Gen Con. It wasn’t. But, if you read Ken’s page, then you already know that it is called The Bones. I will save further details on that for a future post.

          That’ll do for now, won’t it? Later on I’ll gab about games I bought or played (or both) at the show, including the game I’m hoping to run this week: Jeremy Keller’s Chronica Feudalis. Stay tuned.