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“Valve’s got a great process. They run through it. They iterate like crazy on stuff. They throw stuff away when it doesn’t work. They find ways to rapidly prototype. I think everything else in games gets iterated a gazillion bazillion times. When I look at these poor level designers and how much of their work gets thrown away, it’s heartbreaking. But, it’s what you have to do to get a piece of art finished.

It’s the same with writing. Once people make that connection, ‘Oh, good stuff takes time. If I want the writing to be good, I’ll have to invest some time in it.'”

— Game writer Susan O’Connor

(via Gamasutra)

This is just what’s stewing in my brain right now.