Jordan Mechner, in the unusual position of having worked on the Sands of Time game as a writer and designer, and also of having also been involved in the forthcoming Prince of Persia: The Sands of Time movie as a writer and executive producer, is interviewed in Screen Play:
Not every successful video game should become a movie. Prince of Persia has a very relatable, human story, and it’s built around a kind of physical action that translates really well to the screen. Plus there’s a dagger that can turn back time.
The proof will be in the watching, but he seems to have the right idea.