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GenCon panels have argued about it for years: What’s more important, a game’s setting, or its mechanics?

The purpose of asking obviously isn’t to solve the problem once and for all, because as with all aesthetic investigations, there can’t really be a right answer. But because there’s absolutely value in the discussion, I put it to you, Gameplaywright readers, your question for the weekend’s commentary:

What’s more important, setting or mechanics?