This question came in via my Tumblr account not long before I left for the Origins Game Fair last week. I offered it up to some of my favorite gaming minds there at the convention, during a bout of late-night game talk in a hotel lobby bar, and we came up with a bout of answers borne of our personal experience as GMs and players over the years.
Truth be told, I don’t think we made any great new realizations on this topic that night. Player comfort levels have more to do with the presence (or absence) of romance at the game table than game mechanics do, though there’s a bit of a chicken-and-egg situation there, to be sure. But I don’t want to debate my thoughts on this (yet), I want to hear yours!
So I put the question to you and see what you come up with:
Why is romance overlooked in so many table-top RPGs, should we try to change that, and if so, how?