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Here’s something I found in the drafts folder that I should’ve posted eons ago. Over on Story Games, I once clarified a bit of foggy thinking that I’d wandered into last year, surrounding the roleplaying game, Apocalypse World (about which I have taken much shit):

I felt, for a little while, like [Apocalypse World author] Vincent [Baker] was getting credit for something that lots of GMs do and have done, as if that was somehow taking something away and giving it to him. That was crazy talk, on my part. As if there’s a limited amount of expertise to go around.

That’s an example not of bitterness but of baffled jealousy attached to admiration. Jealousy, unchecked, is ugly. But a certain amount of jealousy is sometimes part of the creative existence—the prickly sprue that juts off the plastic toy. Jealousy, properly shunted into some harmless channel, can inspire right action.

I still get emails asking me what I think about Apocalypse World now. The short version? I’m guess I’m surprised (hence the aforementioned bafflement) that so many people were so enthusiastic to have restrictions put on the role of the GM, but if that makes the process of GMing easier to grab with both hands, or more fun to talk about, then obviously who the hell am I to look sideways at it? That Vincent Baker knew how people would respond to that and I did not is just another thing that makes him Vincent Baker and me some other dude. So it goes. Apocalypse World is helping a lot of GMs understand how they do what they do, and I applaud the hell out of that.

Plus, it’s brought the world wonderful AW hacks like Dungeon World and The Regiment, which I am really excited about. So cheers to that.