by Jeff Tidball | Mar 11, 2010 | Design, Promotion
On three Wednesdays in May, I’ll be teaching a course on games through the University of Minnesota’s Compleat Scholar program. The listing has gone live on the U of M website, and so I assume that registration is now open. Locals (to the Twin Cities in...
by Jeff Tidball | Mar 9, 2010 | Business, RPGs
Being a tabletop RPG’s line developer is an interesting job. It involves work that draws on diverse disciplines not frequently united in the same person. A good line developer has top-shelf creative chops, both in-the-trenches writing and editing abilities as...
by Jeff Tidball | Mar 2, 2010 | Movies, Musing, Story
I watched The Hurt Locker the week before last. A fine movie, expertly acted, directed, and written, and presented with the aura of verisimilitude that makes people wonder if all movies aren’t just improvised on set or recorded from life by cameramen hiding in...
by Jeff Tidball | Feb 26, 2010 | Movies, Story, Video Games
Jordan Mechner, in the unusual position of having worked on the Sands of Time game as a writer and designer, and also of having also been involved in the forthcoming Prince of Persia: The Sands of Time movie as a writer and executive producer, is interviewed in Screen...
by Jeff Tidball | Feb 24, 2010 | Business, Design, Video Games
Brian Ashcraft has written some smart analysis comparing and contrasting film auteur-ship with video game auteur-ship. He eventually decides: In game development, because the studio is so important and because the team is so important and because there are so many...