by Jeff Tidball | Feb 23, 2010 | Business, Events, Musing
I was about one hundred feet north of the four-way stop at the intersection of County Road B2 and Prior Avenue when the drugs took hold. My rules lawyer—a burly Samoan—advised me to hit the brakes, but I don’t think he’s been reading the newspapers. Either...
by Jeff Tidball | Feb 22, 2010 | Design, RPGs
If you read nothing else about tabletop roleplaying this week, read Ken’s exploration of why setting (vs. character, vs. plot) is the RPG designer’s primary responsibility. More and more, I’ve come to believe that the designer’s primary...
by Jeff Tidball | Feb 18, 2010 | Business, Musing
David Byrne apparently wrote it more than two years ago, but I only saw a link yesterday. So forgive me for being the last guy to the party, but his piece in Wired about the spectrum of ways musicians can approach the business of making money from making music is as...
by Jeff Tidball | Feb 18, 2010 | Story, Video Games
Evan Narcisse wonders why there aren’t any good video games that are also good allegories: I don’t think it’s a big stretch to look to pop culture as a source of allegory. After all, the myths that we now study in college were originally everyday...
by Jeff Tidball | Jan 5, 2010 | Design, Question
While sitting at a table watching Nanocon attendees playtest a nearly finished board game it occurred to me that all of the players seemed to be in an unverbalized conspiracy to not win. They weren’t deliberately trying to prolong the game, but neither had any...