by Jeff Tidball | Dec 28, 2009 | Design, Writing
Last week, I ran across a link to a recent multi-author e-book masterminded by Seth Godin, “What Matters Now.” Its format reminded me a little bit of Things We Think About Games, in that each page contains a discrete thought, unconnected from the thoughts...
by Jeff Tidball | Dec 15, 2009 | Creativity, RPGs
My four-year-old son has a saying: “You get what you get / And you don’t throw a fit.” He brought it home from daycare. His teachers say that he didn’t learn it from them, so I can only assume that another kid in his classroom picked it up from...
by Jeff Tidball | Dec 8, 2009 | Design, Video Games
I’ve been playing Drop7 on my iPhone. It’s a game that its developer, Area/Code, describes as “Tetris meet Sudoku.” You blow up numbered circles by dropping them to make contiguous rows or columns of circles equal to the number. Blowed-up...
by Jeff Tidball | Nov 17, 2009 | Promotion, Props
At the beginning of Chris Pramas’s recent interview with The Escapist about the upcoming Green Ronin Dragon Age RPG, he starts generally, talking about the success of Green Ronin. If you have the passion, just go for it.… It’s much easier to get your own...
by Jeff Tidball | Nov 9, 2009 | Conventions, Story
This past weekend, I was a guest at Nanocon, a convention put on by the gaming club at Dakota State University. As part of the gig, I gave a presentation and did Q&A, along with fellow guests Richard Dansky and Chris Sims, on Friday afternoon. Many of the people...