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Things They Think About What Matters Now

Last week, I ran across a link to a recent multi-author e-book masterminded by Seth Godin, “What Matters Now.” Its format reminded me a little bit of Things We Think About Games, in that each page contains a discrete thought, unconnected from the thoughts...

What You Get

My four-year-old son has a saying: “You get what you get / And you don’t throw a fit.” He brought it home from daycare. His teachers say that he didn’t learn it from them, so I can only assume that another kid in his classroom picked it up from...

Flow and Random Rewards

I’ve been playing Drop7 on my iPhone. It’s a game that its developer, Area/Code, describes as “Tetris meet Sudoku.” You blow up numbered circles by dropping them to make contiguous rows or columns of circles equal to the number. Blowed-up...

Rooksbridge and the Indie Spirit

At the beginning of Chris Pramas’s recent interview with The Escapist about the upcoming Green Ronin Dragon Age RPG, he starts generally, talking about the success of Green Ronin. If you have the passion, just go for it.… It’s much easier to get your own...

The Value of Story

This past weekend, I was a guest at Nanocon, a convention put on by the gaming club at Dakota State University. As part of the gig, I gave a presentation and did Q&A, along with fellow guests Richard Dansky and Chris Sims, on Friday afternoon. Many of the people...