by Jeff Tidball | Nov 2, 2009 | RPGs
I followed one of Jason Fried’s Twitter links to an article at Inc. magazine about his workday habits. Jason runs 37signals. Among relative banalities like what kinds of tea he drinks and how often he goes to the gym, there’s this: In the software world,...
by Jeff Tidball | Oct 29, 2009 | RPGs, Story
Back in April, I bookmarked a Mark Waid post at Kung Fu Monkey about false suspense in fiction. By false suspense, he means… The kind of “suspense” that disintegrates the moment you give your reader one second to think about it. … The only reader who might...
by Jeff Tidball | Oct 5, 2009 | Creativity
Although Gameplaywright’s short-form descriptor is “story + games,” one of my personal goals for Gameplaywright (and Gameplaywright Press) is for it to inspire creators of games and stories, and not simply to be about those topics. A large part of...
by Jeff Tidball | Oct 1, 2009 | RPGs, Story
An iconic ethos implies both action and motivation, and is thus an ideal tool for defining player characters in roleplaying games. You guys all read Robin every day, right?
by Jeff Tidball | Sep 22, 2009 | Accessories, Movies
My buddy Peter Hentges sent me a link, last week or so, to Hitchcock, a newish iPhone app for composing film storyboards in the wild, using, among other elements, photos taken with your phone while you’re standing right there, wherever it is you want to...