by Jeff Tidball | Jul 9, 2009 | Story, Video Games
GamesIndustry.biz interviews BioWare general manager Ray Muzyka and creative officer Greg Zeschuk. Q: Do you think a good, meaningful story is possible in an ever-changing world that all users can change [i.e., an MMO]? Ray Muzyka: I think a great story is possible,...
by Jeff Tidball | Jul 6, 2009 | Conventions
It’s been a busy pair of weeks. The week before last was Origins, an exhausting one. On top of manning a booth before, during, and after exhibitor hours, I was finishing up work on an editing-and-layout project, spinning up momentum on a writing-and-design...
by Jeff Tidball | Jun 23, 2009 | Conventions
I’m flying out this evening for Columbus and Origins. Among other nefarious activities, I’ll be working the Adventure Retail booth, which represents Atlas Games, Steve Jackson Games, Fantasy Flight Games, and diverse others at the show. Find me there, if...
by Jeff Tidball | Jun 9, 2009 | Board Games, Promotion
The week before last, I was part of an informal conference call Ed Healy put together among a handful of board game pros. He calls it Gamerati; you can download the edited audio from his site (link below). Thrill, if you like, to my passionate plea that board games...
by Jeff Tidball | Jun 8, 2009 | Creativity, Video Games
I figured out embarrassingly late in my gaming career—since Will and I started Gameplaywright—that the thing I value most when I’m playing a game is when it allows me to be creative. (The delay of this discovery may, of course, also be related to my tastes and...