by Jeff Tidball | Jun 8, 2009 | Creativity, Video Games
I figured out embarrassingly late in my gaming career—since Will and I started Gameplaywright—that the thing I value most when I’m playing a game is when it allows me to be creative. (The delay of this discovery may, of course, also be related to my tastes and...
by Jeff Tidball | Jun 2, 2009 | Movies, Props, Story, Writing
Here’s a weird confluence of story and game for you: I’m working on a screenplay that’s about—among other things—people who play a particular game. This has been done before, of course. Take Jumanji, Zathura, and perhaps most obviously, The Game. In...
by Jeff Tidball | May 23, 2009 | Story
What do we wish for in the perfect game? Do we wish for Our Team to take the field and thrash the opposition from the First Moment, rolling up a walkover score at the final gun? No. We wish for a closely fought match that contains many satisfying reversals, but which...
by Jeff Tidball | May 7, 2009 | RPGs, Story
Here’s what I apparently do: I flog hope and fear as the pair of emotions that hit a game-player or story-reader in the gut and make any game or story worth a damn. Many months ago, I scribbled a note to myself while I was playing in a game of Grimm, to the...
by Jeff Tidball | Apr 28, 2009 | Books, Promotion
Will and I got word over the weekend that Things We Think About Games has been nominated for an Origins Award in the Non-fiction category. Ken Hite’s Tour de Lovecraft: The Tales from publisher Hal Mangold’s Atomic Overmind Press provides excellent company...