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The Workhorse of Commerce

I’ve been thinking and writing about stories and their uses recently, for reasons that will become apparent in the Fall or Winter. A few days ago, a post went by on Signal vs. Noise about the way online retailer The J. Peterman Company spins stories to sell you...

Conditional

A short discussion of writing style in games broke out on an industry mailing list last week. It wasn’t long before discussion turned to more pointless matters, naturally, but I thought I’d share just one of my voluminous opinions on the subject. Tabletop...

A Videogame, in Three Acts

Yesterday’s issue of The Escapist included “A Videogame, in Three Acts,” an article I wrote about using the Hollywood three-act structure to add emotional impact to videogames. Parts of my argument there may sound familiar; I’ve been beating...

Behind Me

I don’t play a lot of video games these days. I got out of the habit when I fell seriously into film and TV, and when my son was born, that was pretty much the end of it. Until Christmas, we didn’t have a current-generation console in the house. I played...

Passage

A Twitter link a week or four ago sent me to Creativity magazine’s list “The Creative 50.” (The content has since disappeared behind a subscriber login.) Creativity—the magazine—is apparently focused on marketing-related creativity, and their list of...