by Jeff Tidball | Dec 4, 2008 | Design, Musing
Just wanted to draw your attention to a discussion that Will and I (and soon, perhaps, you?) are having in the comments of the DSU post. It started out answering a question Ben posed about what the core one minute of gameplay in Ars Magica might be, and is evolving...
by Jeff Tidball | Dec 2, 2008 | Promotion
OgreCave has put our book Things We Think About Games on their list of the twelve best gamer stocking stuffers of 2008, in fine company with new breakouts as well as new versions of some serious classics. Thanks, guys!
by Jeff Tidball | Nov 25, 2008 | Board Games, Business, card games
In case you missed it, like I did, read James Wallis’s COPE post entitled “Gaming the System #1,” which is a short master class on what you need to know about winning games. That is all for today. Leave a quick comment if you must, but then stop...
by Jeff Tidball | Nov 21, 2008 | Board Games, Story
If you dig games with story, and are interested in a preview of the state of the art in stories told inside a board game, check out the just-posted video trailer for Android, Kevin Wilson’s latest effort, coming soon (or maybe now—nobody tells me when these...
by Jeff Tidball | Nov 20, 2008 | Conventions, Design
As I mentioned in an earlier post, at the end of the week before last I drove across the boring part of Minnesota to visit Dakota State University in Madison, Wisconsin, to attend Nanocon and speak to the students of their game design program—and other interested...