by Jeff Tidball | Oct 30, 2008 | Conventions, Design
The weekend after next, I’m heading to Madison, South Dakota to be a guest at a small convention called Nanocon. I’m sure the convention will be fantastic, but the highlight for me will be the opportunity, the day before, to speak to students in...
by Jeff Tidball | Oct 21, 2008 | Promotion, Video Games, Websites
My friend Jeremy Bernstein is mad as hell. Being a game designer, he decided that the appropriate “not gonna take it anymore” course of action was to make a game. In Truth Invaders, you control the White House (“use arrow keys to move, spacebar to...
by Jeff Tidball | Oct 16, 2008 | Board Games, Sci Fi, Story
Fortress: Ameritrash recently posted the best session report of a board game ever, The Unbearable Lightness of Being (a Cylon), an actual play report of the recently released Battlestar Galactica board game. I defy you to read that narrative and not wish that you were...
by Jeff Tidball | Oct 14, 2008 | Board Games, Design
Recently, I was going on about how game designers might have something to learn from designers in other realms. I probably should have gone so far as to suggest that “game designer” has more in common with, say, “interaction designer,”...
by Jeff Tidball | Oct 3, 2008 | card games, Design, Musing, RPGs, Writing
I recently read an interesting article, “Mapping Memory: Web Designer as Information Cartographer” on a prominent website aimed at web designers. The author makes a case for turning the metaphor of web designer as architect around, proposing that a web...