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The Mobius Campaign

This piece is republished from an article I wrote for Games Quarterly Magazine. The way roleplaying campaigns work is well enshrined: A group of people play a series of games to tell a continuing story. One gamemaster creates the story and runs the game, and the same...

Campfires

I recently finished reading Scott McCloud’s Making Comics. McCloud also wrote Understanding Comics, which, if you haven’t read it, which pop culture have you been living in, exactly? Near the end of Making Comics, in his chapter about having and developing...

Stop It, You

Game writers, stop being lazy about “you.” I’m looking at all of you who write board game rules, card game rules, and tabletop RPG rules. What needs to stop is indiscriminate use of the word “you” as a pronoun that means “the person...

Riposte

Over at Electronic Book Review, they have a “thread” that started out being about First Person, and has now moved on to being about Second Person as well. Will made a post about their collection of fantastic essays recently. Since then, they posted...

On The Fly

Tabletop RPGs traditionally squander — utterly — the opportunity to make character creation an exciting part of a game’s actual play. Sure, in lots of RPGs the process of rolling up a character is an entertaining mini-game of its own. It has the benefit that you...