by Jeff Tidball | Dec 22, 2010 | Hamlet's Hit Points, RPGs, Story
Sarah Darkmagic has written a great post at Critical Hits, “Hope and Fear,” about how to use Hamlet’s Hit Points story beats inside an unfolding combat. She talks about specific mechanical elements of Dungeons & Dragons, but her thinking is more...
by Jeff Tidball | Dec 22, 2010 | Hamlet's Hit Points, RPGs, Story
Sarah Darkmagic has written a great post at Critical Hits, “Hope and Fear,” about how to use Hamlet’s Hit Points story beats inside an unfolding combat. She talks about specific mechanical elements of Dungeons & Dragons, but her thinking is more...
by Jeff Tidball | Dec 19, 2010 | Hamlet's Hit Points
Hamlet’s Hit Points uses Dr. No as one of three working examples that demonstrate the book’s taxonomy of dramatic beats. A recent post on Clothes on Film uses Dr. No to go into mind-boggling depth on lounge suits and their variations. It’s a film, it...
by Jeff Tidball | Dec 7, 2010 | RPGs, Story
I missed this one when he posted it, but back in July Ryan Macklin wrote a blog post that talks about the difference between “adventure games” and “story games.” Whether one is enamored of that particular pair of labels or not, I think...
by Jeff Tidball | Nov 30, 2010 | Hamlet's Hit Points
Helpful Gameplaywright reader Josh Street created an Omnigraffle stencil file out of the Hamlet’s Hit Points arrows and icons and sent it over to us. It’s been added to the original post where we put the HHP graphics up under a Creative Commons license....