by Will Hindmarch | Oct 22, 2010 | RPGs, Story, Writing
A question came in via my personal Tumblr blog that I thought you might be interested in. For sure, I think it deserves some of your attention, so I’m addressing it here. That question: Q: If games have texts (the rule books and source material), then they have...
by Will Hindmarch | Oct 5, 2010 | Sci Fi, Story, Video Games, Writing
Greg Rucka—he of the comic books Queen & Country and Whiteout—has a new post up on his blog about the gameplay and story of Mass Effect 2. In it, Rucka looks not only at Mass Effect 2 and the storytelling techniques of video-game RPGs but at how they differ from...
by Will Hindmarch | Sep 29, 2010 | RPGs, Writing
So, let’s talk about how I was wrong about Apocalypse World. I would’ve just made this a comment on my previous post, but it’s so late now that almost no one would’ve seen it, so I’m giving this a post of its own. Some great comments on...
by Will Hindmarch | Sep 28, 2010 | Design, Fantasy, RPGs
Did you see this blog post that designer and writer Rob Schwalb made last week? He’s taking a new look at the way we spend the XP budget to build encounters for D&D. The problem he’s out to combat is a repetitive rhythm of play that puts exploration...
by Will Hindmarch | Sep 21, 2010 | Movies, RPGs
Did you see the actual-play post that Fred Hicks wrote describing his one-shot RPG scenario set in the universe of Inception? If you’ve seen the film, and you’re curious about how the procedural of a dream-heist might work in play but you didn’t want...