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Subtext in Game Texts

A question came in via my personal Tumblr blog that I thought you might be interested in. For sure, I think it deserves some of your attention, so I’m addressing it here. That question: Q: If games have texts (the rule books and source material), then they have...

Greg Rucka on Mass Effect 2

Greg Rucka—he of the comic books Queen & Country and Whiteout—has a new post up on his blog about the gameplay and story of Mass Effect 2. In it, Rucka looks not only at Mass Effect 2 and the storytelling techniques of video-game RPGs but at how they differ from...

Again With Apocalypse World

So, let’s talk about how I was wrong about Apocalypse World. I would’ve just made this a comment on my previous post, but it’s so late now that almost no one would’ve seen it, so I’m giving this a post of its own. Some great comments on...

Rob Schwalb Reexamines the Dungeon

Did you see this blog post that designer and writer Rob Schwalb made last week? He’s taking a new look at the way we spend the XP budget to build encounters for D&D. The problem he’s out to combat is a repetitive rhythm of play that puts exploration...

Fred Hicks' Inception

Did you see the actual-play post that Fred Hicks wrote describing his one-shot RPG scenario set in the universe of Inception? If you’ve seen the film, and you’re curious about how the procedural of a dream-heist might work in play but you didn’t want...