by Will Hindmarch | Apr 27, 2010 | Design, Video Games, Writing
In his article, “Analysis: Splinter Cell: Conviction and Moral Quandaries,” which I caught over at Gamasutra, journalist Fraser McMillan wrestles with the bloody new direction that Sam Fisher has taken in the newest Splinter Cell game. I know what...
by Will Hindmarch | Apr 23, 2010 | Musing, Promotion, RPGs
A while back, I asked, “Where is the D&D App?” and a few of you answered. One of you being Mike Pattee, developer of the i4e app for iPhones and iPods Touch. Full disclosure: this short review is based on a complimentary copy of the app, from Mr....
by Will Hindmarch | Apr 23, 2010 | Musing, Promotion, RPGs
A while back, I asked, “Where is the D&D App?” and a few of you answered. One of you being Mike Pattee, developer of the i4e app for iPhones and iPods Touch. Full disclosure: this short review is based on a complimentary copy of the app, from Mr....
by Will Hindmarch | Apr 21, 2010 | Dice, RPGs
Every week, during the Monday-night D&D game I play in, I reconsider the notion that players should hit monsters about 60% of the time. (I play an arcane striker, lately, so the to-hit rate is of great concern to me.) The idea being that a 9 or higher on a d20...
by Will Hindmarch | Apr 21, 2010 | Dice, RPGs
Every week, during the Monday-night D&D game I play in, I reconsider the notion that players should hit monsters about 60% of the time. (I play an arcane striker, lately, so the to-hit rate is of great concern to me.) The idea being that a 9 or higher on a d20...