by Will Hindmarch | Sep 28, 2009 | Board Games, card games, Design, Musing, Video Games
In his post on paragaming, Jesper Juul (Half-Real) cites a few fundamental criteria for good video-game design, each of which is violated by China Miner, a game that he enjoys despite, and because of, its faults. (Each of these might be thought of as a Thing Juul...
by Will Hindmarch | Sep 24, 2009 | Design, Fantasy, RPGs, Uncategorized, Writing
This is about inspiration. This is about narrowing down an infinite array of potential attitudes and ideas into a smaller headspace, a common playground with a common language — someplace where I can say the word viking and conjure the right kind of image. This is...
by Will Hindmarch | Sep 21, 2009 | RPGs, Video Games, Writing
Freelance journalist Quinns, a.k.a. Quintin Smith, writes about video games. He’s also traveled the world. How he manages to do both is somewhat unclear to me, as I just heard of Quinns this morning, but this recent post of his, “Traveling and Lies in...
by Will Hindmarch | Sep 14, 2009 | RPGs, Websites
I can’t vouch for all of these, as I’ve read fewer than half of them, but it seems like a fine slew: that gamer-blog bastion, Gnome Stew, has gathered thirty great GM-oriented blog posts and articles from its archives — including a few from game-writer and...
by Will Hindmarch | Sep 14, 2009 | Design, RPGs
David A. Hill needed the money. As he puts it: A near stranger but loose associate from my Twitter account said that he couldn’t provide the full 200$ I was asking for, but would instead contribute 50$ to the project, if three other patrons would. You can find out...