by Will Hindmarch | Mar 5, 2012 | RPGs, Story
Jason Morningstar wrote this on Google Plus: Questioning assumptions: In roleplaying games, how come we only play each scene one time? Here’s what I wrote immediately after reading the question (so this is probably just a reflection of my habits and presumptions...
by Will Hindmarch | Mar 1, 2012 | Question, RPGs
This discontinuity in arguments about RPGs fascinates me: miniatures-based situations get in the way of RP and narrative, apparently, while games encouraging players to draw frequent maps and diagrams do not. What is it about molded plastic figures or the precision of...
by Will Hindmarch | Feb 24, 2012 | Creativity, Design, Video Games
This isn’t about the unfair treatment of professionals who dare to voice unconventional ideas. We won’t discuss here the specifics of ugly incidents making the rounds online lately. Comments that stray into that turf will be deleted. This post is about...
by Will Hindmarch | Feb 17, 2012 | Design, RPGs
This post has been sitting unfinished in the drafts folder for years, waiting for a breakthrough to finish it. You are that breakthrough. You know that overused moment in film and television where someone levels a gun on someone else and issues an ultimatum? “Do...
by Will Hindmarch | Feb 14, 2012 | Uncategorized
This post is actually two posts—maybe three—but I’ve chosen not break it up because they’re all entangled in my head so I’m sharing this more or less as it occurred to me, which is honest, at least. An idea you don’t agree with might come to...